Sunday, November 13, 2016

Second collaboration artist: "Lustfire"




Second artist that collaborated and designed enemies for the game. Lustfire is also the artist behind the CG work of Crisis Point: Extinction, if you want to see more works from him you can check that out. His designs are more focused on tentacles and monsters while mine are inclined to futa work, a nice way to add variety to the game but don't worry most of the game is still centered on futa.

There might be a third artist that I'll hire for the game but I'm still contacting people for that last spot so no collaboration work next week or anytime soon.

Also, scene test:

 

Scene test WIP, monochrome comic, page 1.

Some pages will be animated.

Tuesday, November 1, 2016

First collaboration artist: "Vincius"






Vincius is the first artist that was hired for special enemies in the game, here are his sketches for the enemy designs and some keyframes for the scenes.

As usual the sprite work is mine and while his work is amazing even in sketch format what you see here will be adapted for pixel art in my style and animated for the game. You will be able to see his artwork in-game along the animated works.

Vincius is one of what I hope will be many artists that contribute to designs and content for the game, his work making clean sketches for animation and designs for sprites was obviously paid as he put a lot of work and time into them, and I hope to hire more artists for enemy designs and content in the future (as long as my wallet allows it).

Those that I hire work for full references like you see above (Full body sketch in 2 angles minimum + H-scenes sketches 3 frames minimum).

NOTE: Those that contributed art and designs for the game for free should contact me for payment via E-mail as soon as possible, from now on any contribution will be paid as long as it meets the quality expected and needed. The same applies to any artist that wishes to contribute to the project from now on.

Tuesday, October 25, 2016

Sprites sprites

 New sprite size and format for exploration and overworld

Not a lot to show other than the new sprites for the game, about 2x the size compared to the past models. Too many clothes to make for them so I couldn't finish in time for this post sadly.


Old models and sprites

 And new art for the MC which might or might not change before the final demo.

I hired a CG artist to help make the keyframes for animations in the game, the first scene has already been sketched and is in the process of being moved to pixelation and animation so maybe I'll show those for the next post.

Nothing much to say other than progress is a bit slow. No deadline for this yet, especially with maps and models being bigger so please be patient with this project.

Tuesday, October 11, 2016

September things and stuff


Apologies for the lack of posts during the last month, a few things got in the way and I was away during most of the month. That doesn't mean there was no progress, I just couldn't post or work on adult stuff while I was away.

Mapping is still ongoing and I'm working mostly on that and art, RPG sprite templates for the game are also done, I can't post them here though because I don't think blogger will be happy with me posting the nude models since they include different ages and body types.

Next post should have those dressed and ready to show along with some profile art for more characters, for now enjoy the new art for the main charater's partner and main heroine of the game.

Saturday, September 10, 2016

More sprite stuff






Final roster for the first demo of the game, characters and monsters for battle and events.

Here's where updates and posts become slow because the next part is mapping, backgrounds and menus. Basically, the boring stuff and the bulk of the work that shows nothing interesting, I wish I could just rush it here and jump into animations but I shouldn't, so bear with me and whatever slow progress I show for this month. I'm hoping to finish mapping in a month at worst, I hope I can do it faster than that.

Anyway that's that for today, nothing new or interesting, sorry.

Note: Especial thanks to the people on /weg/ for their feedback on the game concept and art.

Friday, September 2, 2016

August progress report

This is a post to resume what I did on this whole month (August) and what I plan to do for the next (September).



Most of my free time this month was used in spriting, the characters are mostly done with only their abomination/monster variant remaining. At least 5 abomination designs are missing for battle and 2-3 more characters related to the main story.

Once I'm done with the characters I plan on jumping into mapping the areas of the game, there are around 50 maps needed for the first half of the demo. Before, these areas were done around 50% but I plan on upgrading the visuals just like I did with the sideview sprites you see above.

Note: This is something that has to do with my taste and standards, is not necessary but I want to draw the maps myself now that I have more knowledge on spriting to have a result that I like. Even if it takes more of my time this is not a commercial project and there's no Patreon or anything like that planned for it ever again (Patreon was a mistake).

I will probably talk about the details of the project in the future regarding those things because the focus has changed a lot.

For now that's the plan for September, expect more spriting in the future.

Wednesday, August 24, 2016

First area characters and enemies

Characters for the first half of the demo: Area 1. Isolation zone - Hospital.

These 8 characters will appear in the first area of the game, some of them hostile, some with just small quests and scenes you can witness or initiate while in that area. Only a few of them will be animated for battle but everyone should have at least 1 sex scene for the first demo.

Feel free to make suggestions about their scenes or what you would like to see with them.

Special thanks to Auronaito who requested the blonde girl in the middle a long time ago. After the first demo I will open a few spots so people can add to the pool of characters and enemies in the game with their ideas.