Wednesday, January 25, 2017

Characters


Dialog art for the girls in demo. 6 main characters but there will be some extra side characters with content and animation, I'm thinking 4 more to make things more varied.

Feel free to give ideas for more characters based on your preferences, I'm not done designing extra characters since I'm focused on the art and animation of the main cast.

With some luck I might be able to reach 20 characters for demo including enemies in battle. Feature creep is a crazy thing, can't believe it reached that number so fast.

Oh well, more titties to bounce, more futa to enjoy.

Monday, January 16, 2017

Changes to Libellia and first demo content

 Old shit
  New shit

 Old shit
  New shit
 New shit

I have finished revamping most of the assets from the old concept of the game for higher quality, animated tiles and effects are still missing but they're my next work on the list. I'm no longer working with RPGM tileset format, instead I'm drawing and parallaxing each map in hopes that it will help the game to have a more unique feeling. There's still work to do with maps and sprites regarding clutter and details but there's a lot less work to do there so I'm starting with H-animations now.

Here's the content that I have planned for the first demo and what SHOULD be released with:

WIP art for dialog boxes

SCENES

-There will be 7-9 girls, these don't include enemies/monster girls.
-A minimum of 10 Sex animations and scenes will be in the first demo.
-Sex animations mentioned above are Pixel Art animations, sprite animations aren't part of that counter, there's no definite number for these as I make them as I go through the story and events.
-The demo will cover the first city and first half of the game, the game is short so don't expect many hours of dungeons and exploration between scenes.
-Because of the number of scenes maxed to 10 it is possible that the first demo doesn't cover the entirety of the first half, either way once there are 10 animations ready the demo is out.

In development:

[These might be scrapped or not make it to the final demo as I'm still experimenting with how to handle these]

-Options for how to approach each girl and scene (Consensual, Coerce, Rape, Etc).
-Variations of scenes depending on how you treat each girl.
-Different paths to clear the story depending on what girl/group of girls follow you.
-Male characters and scenes with them. This is only if people ask for it, if you want it say so or I won't touch it.

GAMEPLAY

-RPG exploration and combat.
-Items and information found while exploring will change the flow of the game and scenes.
-Enemies will ambush you before you are ready for an encounter if you fall into the traps they set.
-Traps can be evaded by letting other girls fall into them, looking for victims or finding information about the monster/enemy.
-Exploring and finding new areas will lead to different ways to reach your objective.
-Combat is turn based
-There are different ways to clear encounters (Negotiation, fighting, threaten, etc). Think Shin Megami Tensei negotiation system.
-Defeat will lead to Game Over (No scenes that force you to lose).
-For now there are no human enemies only monster girls.

In development:

[These might be scrapped or not make it to the final demo as I'm still experimenting with how to handle these]

-Extra areas unlockables if you're clearing the game alone or with every girl. Extra areas have special enemies/boss with scenes and a different path to reach your objective.
-Options to fight NPCs, humans and rape them (Extremely unlikely, will require more assets and animations).
-Bestiary will keep a note of every item and info you find about your enemies: Weaknesses, items that can harm them, they hate or want as well as traps that they have set in the area.
-Submit to monsters and enemies. (Tricky, still thinking about this without falling into GoR.)



That's all for now, I'll return to weekly updates after this with ramblings about the game, art or whatever.

If there's anything not on the list that you'd like to see or just ask about something feel free to throw a comment.