Friday, September 2, 2016

August progress report

This is a post to resume what I did on this whole month (August) and what I plan to do for the next (September).



Most of my free time this month was used in spriting, the characters are mostly done with only their abomination/monster variant remaining. At least 5 abomination designs are missing for battle and 2-3 more characters related to the main story.

Once I'm done with the characters I plan on jumping into mapping the areas of the game, there are around 50 maps needed for the first half of the demo. Before, these areas were done around 50% but I plan on upgrading the visuals just like I did with the sideview sprites you see above.

Note: This is something that has to do with my taste and standards, is not necessary but I want to draw the maps myself now that I have more knowledge on spriting to have a result that I like. Even if it takes more of my time this is not a commercial project and there's no Patreon or anything like that planned for it ever again (Patreon was a mistake).

I will probably talk about the details of the project in the future regarding those things because the focus has changed a lot.

For now that's the plan for September, expect more spriting in the future.

12 comments:

  1. Nice, this is sure to be a great looking game!!
    that being said, why did you pull your Patreon?
    Was it because your games would be subject to the demands of people who would pay for rewards?
    Is it because you think the platform has grown kinda unhealthy, and made the whole free game thing, become just an alternate more evil way to leech money from the poor fans?
    That Patreon makes people lazy, that just getting the money turns people lazy, once they see the money they don't feel compelled to actually finished the game, they just advertise this cool concept and throw out the bare minimum and spit in the face of their audience?
    Who knows don't think it applies to everyone, but what are your thought on Patreon?
    I want to make a game and scam people via Patreon one day too... Patreon is kinda unhealthy for both creators and audience members don't you think? Almost as bad as pre-order hype culture.

    ReplyDelete
    Replies
    1. While all of these reasons added to my decision to step away from Patreon the biggest one was simple, I just didn't feel that I was earning that money. With commissions I earn my pay by meeting the expectatives and demands of the people that hire me, with Patreon all I can do is guess because there is no clear way to gauge the work that I have to do to earn that money, even if you go "per update" it's impossible to judge clearly what is worth an "update", monthly is even worse for game development.

      There are many problems with the system, the worst one being time and the early access comparison:

      Most of these game won't be finished due to burnout, feature creep coming from rewards and ineptitude of the devs in the long run.
      They won't meet the deadlines because nobody here is a professional in the area, even if some pretend that they are their track record speak for themselves.
      Most of them will end up to be mediocre games at best even with our low standards, after all we're all new to this and most of us are learning while developing these games.

      With that number of problems (And many others) I could never feel comfortable with Patreon, it was money that I did not earn by the use of my best abilities, if patrons were my clients/customers they would be dissapointed in the long run and that's the worst that could happen. That's not to say I hate Patreon or people that use it, in fact most of my work comes from Patreon creators so you might see my name pop up in credits of a few games in the future.

      I tried using Patreon and could never get used to it, I never found a good way to satisfy the people that were willing to pay to support development and honestly earn that money, so I'll stick with my work as freelancer for Hentai games and support creators with spriting and animation, it's the best I can do for adult games in general for now.

      Delete
  2. basically this https://www.youtube.com/watch?v=2TeH8fXBkcM&ab_channel=SuperBunnyhop

    ReplyDelete
  3. Also is this still RPG maker, how did you get it to look like a plat-former, with big characters that don't just take up a tiny cube, same with the backgrounds?

    ReplyDelete
    Replies
    1. Still RPGMaker sadly. Exploration uses the same perspective as your usual RPGMaker games, sideview characters are for battles, h-scenes and events.

      As for how, the support for it has always been in RPGMaker and there are scripts that help expand on it, the biggest hurdle is drawing everything, that's why most people don't do it.

      Delete
  4. Hello again! I'm here with more questions how do animated sprites work in RPG maker? can you post a gif into the system or you have to manually post each frame into the engine or something? Also what resources should I use to start out? I can read the documentation and fumble around with the code until i can make something i like, but where do I start with pixel art? any suggestions on where to get started with pixel to become at least decent?

    ReplyDelete
    Replies
    1. RPG maker works with sprite sheets, the details of how sprite sheets work vary from each engine and the details are in the help section under "resources". Sheet structure might vary depending on scripts too. For example, RPG maker VX Ace can only make 3 frame walk animations and 4 frames transitions (like doors and chests opening) but I use 8 frames thanks to scripting which changes the sheet structure.

      Normal RPGM sprite sheets: http://i.imgur.com/ZjaymGI.png
      Extended: http://i.imgur.com/ehwXAYf.png

      Recommended softwares for pixel art are Graphics Gale, GIMP, and some people use Photoshop and even Paint tool SAI. If you don't have any experience with art software GIMP and Graphics Gale are good options.

      As for how to start, editting existing sprites from your favorite videogames is a good way to start before creating your own work, mostly to get used to how pixel art work because it can be confusing compared to normal digital drawings. Once you have some experience editting while using tutorials to understand shading and other basics of pixel art you can try your hand at making your own sprites.

      Keep in mind that pixel art has a difficulty curve on scale, meaning that the bigger the sprites are and the more colors you use the more difficult it is to work so start small, something like the Prinny sprite in your avatar is good enough. The same applies to pixel arts.

      Delete
  5. I see I see, so where are you planning on getting your music and sfx from? Are you just going to use the base sound kit, I was thinking of buying and using using this guy's royalties free music
    https://youtu.be/27-pGyqq738 and looking around for other music for stuff... Dude rpg maker base music cause so much stigma, any recommendations on where you get music?

    ReplyDelete
    Replies
    1. There are many packs of music sold on rpgm forums and gamedev forums for dirt cheap as well as thousands of royalty free music in english and japanese websites.

      I have some for my own security but I have plans to hire and commission a musician once I save up enough money because I don't know anything about music. I'd rather work with someone with experience on the area than learn and lower the quality of the game.

      Delete
    2. I figure that music choice should be up to the Director, sure it'd be cool to make you own music and fit it perfectly into your own game. But we like you said we don't have that time, and quality would suffer. Idk about hiring a musician since that seems like a big cost, what's you'll think is best.
      But one of my favorite rpg maker game "Demon King Chronicle" http://playism-games.com/game/52/demon-king-chronicle (It's free and 1 buck for the art book and the free demo is the entire game lol) had awesome music it felt like everything was built for the game the battle music and and the bgms, holy crap! But then it turned out that the music was royalty free... Lol but yeah the creators own direction does have alot of impact, just don't pick music that sucks I guess lol.
      O hey since im talking about other good rpg maker games what are your favorites?

      Delete
    3. Deep sea prissoner games are good, I enjoyed Wadanohara quite a bit, OFF was also good though mostly in music for me. The old Corpse Party in RPGM was also really interesting and shows you can start in that engine and then move to something better.

      Delete