Saturday, September 10, 2016

More sprite stuff






Final roster for the first demo of the game, characters and monsters for battle and events.

Here's where updates and posts become slow because the next part is mapping, backgrounds and menus. Basically, the boring stuff and the bulk of the work that shows nothing interesting, I wish I could just rush it here and jump into animations but I shouldn't, so bear with me and whatever slow progress I show for this month. I'm hoping to finish mapping in a month at worst, I hope I can do it faster than that.

Anyway that's that for today, nothing new or interesting, sorry.

Note: Especial thanks to the people on /weg/ for their feedback on the game concept and art.

Friday, September 2, 2016

August progress report

This is a post to resume what I did on this whole month (August) and what I plan to do for the next (September).



Most of my free time this month was used in spriting, the characters are mostly done with only their abomination/monster variant remaining. At least 5 abomination designs are missing for battle and 2-3 more characters related to the main story.

Once I'm done with the characters I plan on jumping into mapping the areas of the game, there are around 50 maps needed for the first half of the demo. Before, these areas were done around 50% but I plan on upgrading the visuals just like I did with the sideview sprites you see above.

Note: This is something that has to do with my taste and standards, is not necessary but I want to draw the maps myself now that I have more knowledge on spriting to have a result that I like. Even if it takes more of my time this is not a commercial project and there's no Patreon or anything like that planned for it ever again (Patreon was a mistake).

I will probably talk about the details of the project in the future regarding those things because the focus has changed a lot.

For now that's the plan for September, expect more spriting in the future.