I'm Arsministrator but in forums I use the name of Perfeccia Ars (to
avoid misunderstandings and problems with forum mods and administrators)
and I started spriting about half a year ago with the intention of
learning how to make games. After some practice I decided to work on the
assets for a game I've been planning for a while and here is what's
coming from it.
Libellia is a RPG Maker game made with completely original graphics and a sideview battle system.
The game focus on Ulliaris, a human living in the world of Astra
Scellias, a land that is now plagued by abominations, creatures that now
control most of the world and hunt humans that desperately try to
escape the threat of extinction.
Fighting is done against monsters and you can talk, fight or drain
enemies of their energy, each action leads to a different conclusion to
the battle and different rewards that might include the monster joining
you in your travel learning skills or taking their equipment and items.
Each new addition to the party has its own set of scenes and side
stories along with the main story that will unlock more areas and
characters to recruit in the future.
Gameplay features for Libellia.
6 Dungeons: Each dungeon will feature no random encounters allowing you to explore at your pace.
No RTP from RPGM: Completely original assets and pixel art.
Sideview battle system: The battle system will include original
backgrounds, bigger animated sprites for both monsters and main
characters and animations for attacks.
6 Monsters per dungeon: Each dungeon features monsters as bosses for
each area, dungeon secrets found while exploring will affect your
future battle with the area boss.
Original monster designs: Most enemies are monster girls, there
will also be discussion in the future about the style and design for
male monsters.
2 Animations per monster: Each monster will receive H animations in
sprite or pixel art format depending on the importance of the enemy in
the story, returning enemies will have 2 new animations each time they
have a new battle.
No recolors or edits: Monsters will be treated as original enemies with their own move sets and personalities.
Recruitable NPCs and Monsters: Not all monsters and NPCs are
recruitable but some will have side quests dedicated to recruit them
(Recruitable characters and monsters have their own sidestory and events
for relationship).
Animated H-scenes: As a rule (mostly imposed on myself) all scenes
in the game are animated either in the higher resolution sprites or
pixel art.