Monday, August 1, 2016

Some WIPs and stuff about aesthetics



My biggest struggle with the project so far has been what kind of atmosphere I want for the world and the story. I'm a fan of dark stories, but not on the edgy childish way, more in the subtle, quiet and atmospheric way. Dark stories have an air of mystique and mystery that really helps to trap the player/reader/viewer into the world and it's something I want to capture for this world too. Unfortunately that also touches on subjects that people are kind of sensitive about, subjects like gore.

Note that I'm using the word "gore", not "guro". While they both mean the same thing as each one is the same word in different languages I use gore for the appearance of blood and viscera in visual works and guro for the sexualization of that content.

I have no interest in gure as a fetish, my interest in gore for this particular work is to reinforce the atmosphere and the setting of the world in this game as well as giving a good layer of detail for scenes. After all when you're graphic and don't hold back there's a lot more you can do. However, it's not as simple as just taking the red color in Photoshop and splattering it all over the screen, not if you want to do it right at least, and I feel that this is the reason why most devs don't touch on the subject. Even non adult games with a focus on these settings will only go as far as imply it.

You might be playing the story of how your hero rises to save the world from a tyrannical mass murderer (human or monster), but you sure won't be seeing it on screen, the best you'll get is the classic skeleton on the cell sprite.


It is still something that I'm thinking about and testing. After all my interest is subtlety with these reinforcements, not to get a cheap shock from the player.
 
I have a lot of plans in terms of details to help the setting and the story, which is why I'm treating the demo like an experimental draft or sketch for the full game. I want to see what fits and doesn't fit in this thing, which mechanics works and which can be scrapped or replaced, but for all that I need to finish a demo and see how it plays out.

6 comments:

  1. Yeah as being able to see something does help make the mood, idk most your audience aren't really squeamish so I think you'd be fine throwing in a dismembered corpse or a half eaten fellow, the more assets the better~

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    1. I don't think is something that the audience would hate unless it was introduced as a fetish, which will never happen. So far is just an idea to help the mood like you said, make things a bit more threatening and interesting.

      Thinking of giving it a Berserk and Dark Souls kind of vibe in atmosphere.

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  2. But, I mean, if you're going for a lewd game, for lewd purposes, with lewd animations, you have to be careful. Is it a fapfic? Or is it just a bloody adventure game with cute, nude girls for the hell of it? Having to fight and kill things tends to distract one from the fucking and the raping, so focus is always a must.

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    1. You're totally right, I feel that finding a good middle ground so that it's not distracting is going to be the most difficult part. My train of thought is that I want a sexy lewd game when the mood calls for sex, the action is good and dynamic when there are battles, and the mood is properly dark or picks your curiosity when you are exploring. Not looking for mixing but rather knowing how to switch gears when the time is right to get the interest of the player.

      I do get your point about the distraction too, I don't want to mix it or get it close to the fucking so that's my biggest worry when working. Nothing weirder than slashing a monstergirl in battle before going into the sex scenes.

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  3. For what i see for now, the game is doing well, the thing i liked the most it's the grafics styles, it appears to be drawn in the screen and i found it really beatiful, that's it, continue the good work, i will make sure to keep an eye. For the content part, i like it how it is now, i'm not very demanding about content and stuff, if the game turns to be good i can play most everything!

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