Rejected sprites and designs for the game.
There are no game over scenes in Libellia, I don't like locking content behind game overs, I find it stupid and a serious problem in design of hentai games. It makes the player save scum and go into battles looking for a way to lose quickly because the next scene can only be seen once you're defeated.
Fight-lose-see scene-load-continue to next big battle-repeat.
How to deliver content in adult games is difficult. In a normal game you approach content by making upgrades to improve gameplay, then there are items and party members to help you in challenges, in adult games however the focus the player wants is less gameplay wise and more cosmetic, visual, such as new costumes for the girls in the game or your MC if it's female, and then there's the actual sex scenes, mostly a good variety art and writing content.
Rejected animation for the first part of the demo.
There are 3 aspects of Libellia that I want to develop. Exploration, battles and relationships.
Exploration
Old art for the game.
Exploration will be mostly for finding scenes, new areas and more characters. There are no random encounters on the game so I want it to feel that when you are exploring you're focused on that, be it a town you're infiltrating, a forest where you can find monsters and other victims of monster girls and even meet or ambush some enemies.
So for now exploration will be for finding hidden scenes and characters mostly.
Battles
Old art for the game.
Battles won't have rape mechanics, at least for now I'm not implementing that, though it might be an addiition for enemies focused on sex (Like succubus). Battles will be decided by your loss of HP or Stamina.
Losing by HP means death and game over, most enemies won't try to kill you unless
enraged, this will be shown by the message "enemy X has marked you for
death" or "monster X is enraged and trying to kill you" this status is
temporary most of the time.
Losing by Stamina will knock you out and the monster will capture you. Once captured you'll have to escape from the monster lair, either by interacting with it or by fighting again, it will depend on the monster. A monster that has fought with you before will have a different relationship with the MC. If you're repeatedly defeated they will mock you and have a boost in power and if you've beaten them a few times they'll suffer a few negative states in battle.
Also, the same rules of battle that apply to your defeat work on the
enemy, and defeating them by Stamina leaves them open to whatever you
wish to do. Rape, stealing especial items from them or taking some information about enemies, the area boss or characters in the area. Obviously, defeating an enemy by stamina will be harder.
Relationships
Relationships increase by interacting with characters and monsters in the world, and battles if the character or monster is an active enemy. A meter will level up with the relationship between the monster and the MC and another meter will show their feelings, feelings being if they are dominant or submisive to the MC.
Monsters with a dominant attitude are more aggresive and assertive, outright raping you if they find you while exploring or going into battle if you resist. Their submisive counterpart are more peaceful and will tend to talk things out and charm you instead of fighting, each behavior depends on the monster, for now there's no way to change their behaviour from dominant to submisive and viceversa.
Old relationship window.
I might add one meter for Love if there's interest in it in the future, but that will be after the full demo.